Nearly everybody who follows Rocket League esports is familiar with the game’s Liquipedia page. As a sort of esports spin-off of Wikipedia, Liquipedia offers up-to-date information about teams, rosters, tournaments, and more—all written and maintained by some of the most dedicated fans in esports.
Rocket League’s wiki currently hosts over 53,000 pages and provides an invaluable resource of information to fans and content creators alike. In January 2020, it was the fifth most visited Liquipedia site, with a steady rise in overall traffic over the past year.
But few people know that the wiki is largely maintained and made possible in its current state by one 17-year-old superfan: Lukasz Zyromski. Taking on the role of the wiki’s Head Editor, he recently made his 100,000th contribution to the page.
To put this enormous feat of public service into perspective, that’s about 45% of all human-made edits to the wiki, and nearly six times as many as the page’s second most prolific editor.
Put simply, this incredible resource wouldn’t be possible without the leadership and contributions of Lukasz, so I got in touch to see what drives him to volunteer so much of his time to documenting Rocket League esports.
Max Thielmeyer: About how many hours a week do you spend editing or working on the Wiki?
Lukasz Zyromski: It really depends on the volume of activity around the pro scene, there are slow and also very active days – the off-season is definitely the most inconsistent within that. The regular season within the Rocket League Championship Series is more organized with the weekends giving up more of my hours that are already scheduled. I’d say that I lurk/work around the wiki 25-35 hours per week but usually it revolves around how much is going on in the esport.
MT: What makes spending so much time on this wiki worth it for you?
LZ: Spending such an amount of time for the wiki makes it worth it for me as a way to give the fanbase an efficient and trustworthy resource to follow their favorite esport. In return, I enjoy interacting daily with the community, whether it’s the pros, casters, tournament organizers, friends, fans, etc. Being recognized for your hard efforts is honestly the best thing you can get back from this. I love the position I’m currently in with what I do on a daily basis, and sharing it also with other contributors to the wiki makes it even sweeter.
MT: Why did you start the Rocket League wiki? Did you envision that it would become such a large part of your life?
LZ: As a matter of fact, I did not start the Liquipedia Rocket League wiki. The wiki launched as an Alpha Wiki in mid-June 2016. The three main contributors I can recall that built the foundation of the wiki and pushed it towards its main release in November 2016 are Vogan, tolkienfanatic and TWildMan. They were the ones that started it all off and I definitely wouldn’t be where I am now without them, they’re the heroes I appreciate.
When it comes to myself, I joined on September 15, 2017. It was the first day of RLCS Season 4 with the first season of the Rival Series kicking off. I pulled up the RLRS EU page for that season, noticing that one of the series results was missing from the day. I found it quite annoying, so I just thought, “maybe I should try it out.” And with that, approached towards making an account and very carefully went ahead and made my first ever edit.
And with that, it all slowly started – I made a few more edits on that day, followed by being invited to the Liquipedia Discord to meet other contributors, and very quickly made new friends.
2018 is when it all started to kick off, I wanted to dive deeper into the Rocket League Esports scene as prior to that, I only really used to watch RLCS in my spare time. Rocket League was my first ever esport I took seriously as it had a much shorter history span, unlike other video games such as Counter-Strike that have a history lasting a couple of decades. It’s rough for me to get into an esport that has a protracted history. In very early 2018, that’s when I decided to help out Liquipedia more often, but I never thought it would become such a big part of my life, I’d never have envisioned that back then.
MT: What has been your most proud accomplishment surrounding the wiki?
LZ: Picking out the proudest accomplishment in regards to the wiki is honestly the most difficult thing; there’s been so many different achievements I’ve witnessed over the past two and a half years while being part of it. I think the popularity gain as well as a mark of clear appreciation that grew thicker over time is one of the more notable things to pick out. Dropping by the Rocket League Esports subreddit and occasionally seeing a thread or comment that sends us acknowledgment or gratitude for the wiki that we’ve built as a group is possibly one of the most heartwarming things; it’s greatly appreciated.
Our community Twitter which we’ve decided to launch in April 2018 has also been a great way of connecting with our community. I mostly lead the direction of our Twitter account, which has also been a great learning experience of becoming familiar with social media management.
Coordinating with tournament organizers or possibly even having a tournament page of ours linked in the Twitch chat of the tournament organizer means a lot as well. I remember the first of those types of encounters, it was during Season 2 of the FACEIT Rocket League Universal Open. One of the FACEIT workers dropped by our Discord and asked who did such a fast job on the coverage of the tournament. Little encounters like these can truly bring a smile on someone’s face and encourage them to continue their volunteering.
MT: The Rocket League Liquipedia is known for very reliable rumor tracking and confirmation. How do you verify rumors, and how do you receive some of this information in the first place?
LZ: We started the rumors section on our wiki in early 2018. At the time, I honestly had no idea where this would get us as wikis usually cover facts and not report on potential/alleged facts. We’re still the only Liquipedia wiki that actively does this sort of activity. Some information on rumors can easily be found out from accidental leaks by players or other personalities in the pro scene, which has happened several times in the past.
Every off-season, some potential roster moves are passed to us from inside sources, meaning they’re justified and can validly be taken forward for review. These sources mostly come from within the pro scene, that can be a player, a coach, a manager, etc. We never ask or request rumors from inside sources, but we may ask certain individuals involved in an existing public rumor that’s close to being verified for confirmation or any comment. Our confidence level which can be seen on our rumour pages is supposed to give a clear vision on how serious the rumour should be taken at that point of time.
The confidence level is based on the level of evidence that’s been collectively received. Within our 4 levels of confidence (Certain-Likely-Possible-Unlikely), we’ve managed to build a clear gap between each level of how likely each rumor may be true. I think it’s clear that the flow of rumors has created a point of extended discussion around the community during the off-season which to an extent is sensible and mature, and some comically hilarious, but nevertheless also holding the level of interest within the esport whenever there’s a downtime of major tournaments.
MT: What can Rocket League community members do to best help out the wiki’s efforts?
LZ: To help out the wiki’s efforts, with open hands we’d welcome anyone to help out with some edits, whether it’s to update some camera settings, add hardware specs for a player or even just add some missing logos. Anything is appreciated. Being shy from editing because you don’t know how to is not the right approach. I still make some silly mistakes after two and a half years. If you can’t help out due to lack of spare time – which is totally understandable – but would still like to support me or someone else, I’m sure even a compliment or a small message with a touch of ‘Thanks’ (which we’ve received many, many times) can make my or someone else’s day as a touching alternative to sending in a donation of some sorts.
MT: What do you love most about the Rocket League community?
LZ: Being part of this community has been such a thrilling ride thus far. When I attended my first LAN which was in London for RLCS Season 5, I honestly thought it couldn’t get better back then. Boy was I wrong. Even back then I didn’t know many people and thus wasn’t really known. 2019 was 100% the best year of my life, being able to go 2 Major LANs abroad and having more opportunities to meet more people [in real life] as I’ve met them online months prior.
Over those two and a half years, I’ve also made a couple of goofy mistakes which I still regret to this day as it affected some people around me, but I’ve tried to learn from it. Doing all of this daily work while also being in full-time education can become mentally stressful and tiring at certain points, however, it’s easier to get through it when I’m surrounded by such humble, kind and supportive groups of people, including the Liquipedia community, not just in the Rocket League space but overall, hands down the best community that has roots from several esports.
Can’t also forget about the Rocket League Discord, including the #esports channel, which is filled with a small army of courteous and highly respectful people named ‘Eregs’, honestly the best section of the esports community and my best friends within Rocket League. The regulars of the server have earned as much respect from me as well, great bunch of companions. Small shoutout to remkoe too, first player I’ve been influenced by and still am since I’ve started watching RL Esports in 2016, as well as current and past members of Pittsburgh Knights: retals, Gyro., mist, AyyJayy and Moopy – honestly the best team I could support currently, you’re all fantastic.
Massive thanks to Lukasz and all the Rocket League Liquipedia editors for spending so much of their own time creating a valuable resource for the Rocket League community. Lukasz can be found on Twitter, and says he hopes to leverage his experience with the wiki to find a position as a team manager, or within Psyonix’s own esports department.